Dark Times Tuesday - Episodic Star Wars Edge of the Empire at Gryphon Games and Comics

First mission successful, but maybe going was a mistake.

Ruda Eemiss

Mentor,

An agency finally contacted me about a job. Ironically it was the one that kept bugging me about my mechanical talents. Turns out a mercenary group has a ship and needed a mechanic. I almost turned it town but Kelbis told me to give it a shot. I had to work some extra projects for him to pay the “finders fee” to the agency but I know now he was right and it was worth it.

At first I just familiarized myself with the ship. The crew had just returned from some highly publicized event and are a mixed bunch, but it thrilled me to see that the ship was capable of combat and the crew contained some warriors. However, I am primarily responsible for the maintenance of the ship, an attached fighter, and a pair of droids. I don’t think they expected me to be any good in a fight. On our first expedition I was proved correct in that instead of utilizing me as a hunter they had me inspect merchandise for quality. Luckily after they left for a drink I was able to find some useful junk for the ship. I even engaged the local junk dealer and was able to establish a viable future contact without help, so the trip proved somewhat fruitful.

While in transit we were detained but all I was able to do was restore the droids afterwards. I felt pretty helpless in the face of overwhelming odds, and by the mixed reactions of the crew during the episode I was leary of what I have gotten myself into. I will say I am also intrigued by the quick thinking and imagination of one of the droids while the other at first was a mystery but now demands both caution and admiration.

The admiration comes from our second planetary expedition. While trying to provide rear-area security I was again called up to inspect merchandise. It seemed at that point that I would finish this job with no chance to better my hunting skills. Then we were attacked and worse, betrayed. In the ensuing fight I witnessed a droid charge forward and disembowel its foes in the manner of our most senior hunters. I still am both horrified at the speed of its carnage and thankful that such a skillful warrior is among us that I may study its moves and learn to better my hunt in the future. During that battle I, too, brought honor to the hunt. Though I admit initially I struggled to find my bearings when a fellow Rodian I thought to be an ally turned traitor and threw a grenade at us I didn’t hesitate but chased and gunned him down. I have attached his recovered personnel information for you to notify his clan so they may perform his rites. Then I chased down the lead traitor. That nerf*@$# almost got away but shots from the droid and I slowed him down enough for me to catch and capture him.

Though we were successful we are now fleeing the area and I fear I am caught up in something I was not ready for. I am glad for the hunting experience and think I learned much but I don’t know if the little knowledge gained thus far is worth the heavy price I incurred by being part of this crew for the mission. I don’t know when I’ll actually be able to send this to you or if you will have heard things by the time you get it but either way I must ask if you think a little knowledge is worth flying through a mynok nest?

Ruda

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Mission Log, Entries1-3
Khorbin

ENTRY 1
Got on with a new crew. Like ‘em so far. Better than the karking bunch of idiots I’d been running with.

The pilot and captain of the cruiser we’re running on is pretty solid, has a good handle on ship. She seems a bit burdened by some family issues, but hell, her family is where the ship came from, and is in surprising good condition, so I’m sure as druk not going to complain. We’ve all got our own ghosts to deal with.

Speaking of ghosts, another one of our crew is a Bothan. I think she was a member of the BSN, or I at least assume so. She seems haunted too. I can’t say I fully trust her motives, but that’s what makes me trust her as a spy. She’s a good scout and gets good intel so she’s fine with me.

Damndest thing, there’s a Wookie with us and I’m taller than she is. Surprisingly advantageous having her, good with computers and a solid sneak. Never new Wookies could be stealthy, but being natural hunters I guess it makes since.

We even have a politician on board. Didn’t get why at first. What use would he be? Turns out I’m awfully glad he’s around. This ship needs a good strong leader and it ain’t gonna be me. I’ll shoot, I’ll fly, I’ll kill, I’ll give orders in battle if I have to, but I’m no leader. Never have been, don’t intend to be. This guy though, has a natural air of authority about him, quick talker too. Don’t trust a word coming out of his mouth to be true, but I do trust him to keep his best interests in mind so lets hope our interests stay aligned.

Finally, there’s a bantha-karking separatist battle droid on board. Couldn’t believe it at first, who would want that kind of risk on board with the Imps checking every other ship that enters a sector? But, it… he… whatever, is going to be real handy in fight, could probably rip a wookie’s arms off if it wanted to. I probably shouldn’t, but I trust this one more than any other of the crew. It’s only been conscious for a year or so, and who knows what kind of programming lies deep within it’s processor, but one thing I know about battle droids, they follow orders, to the T, every time. Suppose I should harbor some sort of resentment against it, but the droids weren’t the ones that betrayed us. They weren’t the ones that killed the Jedi. Besides, I can’t wait to see this thing in a fight.

ENTRY 2

Got our first job. Mercy mission to Chad, a massive tsunami ripped most of their cities apart and they had some plague on top of it all. We took food and supplies and got paid decent money on top of it. Started out as an easy job, but thing about easy jobs, they never are. First thing once we enter the system, karking imps stop us and board. Pretentious vrelt of an officer didn’t even ask permission to board, and it was all I could do not to open fire as soon as they stepped aboard. Would’ve if it weren’t for the rest of the crew. Said there was a Citadel cruiser pirating around this system. It’s always something. Took up a good hunk of time but left without much of a trouble, I think the officer got slick-talked and probably bribed by our resident glad-hander, I knew that guy was going to come in handy.

Finally got to Chad. Minions of Xendor, what a mess! Massive destruction among the coastal cities and a damaged reactor threatening to go critical. I honestly didn’t think we would be much of any help, but we couldn’t hail whomever we were supposed to deliver the goods to, too much comm chatter. So, we helped out and actually did a fair amount of good. Cleared some wreckage, saved some sentients, stopped the reactor from blowing us all to the Maw… I have to say, I wasn’t sure about this crew, but now, for the first time in a very long time, I’m proud of the company I’m keeping. I haven’t seen that kind of altruism since the Jedi. It’s a good feeling.

Turns out it was a good thing we bothered to help too. The recipients of our cargo weren’t answering our hail because of the same Citadel Cruiser that got us pulled over by the Imps. They need to be taken care of, all this helping has got my trigger finger feeling awfully itchy.

ENTRY 3

Took a short rest after we delivered our cargo. We’ve decided to do something about our pirate friends. Amongst the wreckage we found ourselves an ARC-170, a relic and damaged, but we got it fixed up enough to fly and shoot. I never flew one in Clone Wars, but I’m more than familiar with it.

So, to deal with the Pirates our local Supreme-Chancellor-to-be politician came up with quite the plan. We broadcasted that we were going on a PR tour, that he would be shaking hands and tentacles, kissing babies and broodings, that sort of crap. We broadcasted our “itinerary” and headed off toward a colony on the out skirts of a small asteroid belt near by, where Sly and I lay in wait in the ARC. The pirates took the bait all right and a good ol’ dog fight broke out. Good fun really, hadn’t piloted my own fighter since the war and it sure felt good to be at it again for a decent cause. Maybe I’m crazy, or getting old, I know I’m not sensitive to it, but I swear I felt the force with me, guiding me to blast those sons of rancors. We managed to disable the ship, and in one final attempt to make sure they were good and disabled, the wookie fired a missile, said it was supposed to disable their life support or something. Sure did, blew the whole damn thing to oblivion, sure wasn’t gonna support much life after that.

We collected a bounty on the pirates, from the same karking Imp that boarded us thinking we were them. HAHA, dumb vrelt. Headed back to our port of call. Good mission all and all. Lets hope we get another one.

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To Mentor: confused on duty yet proceeding.

Ruda Eemiss

Mentor,

Arrived at Port Nowhere. You said it was a good place to learn how to find contacts and look for contracts. I was warned that I shouldn’t pursue any hunts yet but just work on connections and opportunity doorways. I don’t understand how I’m supposed to live without funds from hunting but you made me promise I wouldn’t move too fast. The first couple of days I familiarized myself with the local bars, agencies, and bounties. Then I spent a few days working through them to see what contacts I could get and making myself known. I avoided any Rodians I saw as I need to learn how to do this without help. Luckily my training and equipment convinced a few around the bars and one bounty agency that I might be worth an opportunity. I was honest about a lack of offworld experience but hopefully a few jobs will fall my way. The being at the agency kept pestering me about my mechanical skills and not my bounty hunting skills, though. It seemed more concerned with my ability to perform ship maintenance and wasn’t interested in my hunting skills. It took all my patience to not snap at it since you lectured me on the importance of all my abilities and to remain humble until I made a name for myself. I WILL be a great hunter one day if someone would just give me the chance.

In the meantime I’ve had to find a way to earn some income while I learn to network. After initiating my primary duty I then searched for some way to use my hunting skills. Besides bounties, which I’m not allowed to pursue yet, there is little here for me. After a week I was approached by the owner of one of the small kiosks, a Rodian of all things, who saw me admiring some weapon mods. He asked me a few questions about the parts and then offered me some work helping build and repair parts for modifications. I don’t know why a fellow hunter would run a kiosk instead of hunt, much less one that doesn’t actually deal in weapons but just the parts, so I turned him down. I went back two days later, though, as I’m quickly running out of funds and haven’t had any leads on hunting jobs. I understand the importance of my training but how am I to gain experience in the hunt if I’m not allowed to hunt? The owner, Kelbis Menndo is his name, has agreed to let me work for him when I am not out hunting. He finds me amusing in some way I don’t yet understand but I need the money and this arrangement should work to keep me fed and meagerly housed until you let me hunt.

So I have been here two weeks now and made some headway, but not enough to land a job. I will continue to search around and make more connections and hopefully land a hunt at some point. I will start small like you said and await your permission to move on in my training once I am called.

Ruda

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THE TIME WE WENT TO CHAD WITH FOOD AND <REDACTED>

TARGETS IDENTIFIED:
T1<human><soldier><pilot?>CAUTION|GOODFLESH|MISSION CRITICAL
T2<wookie><technician><computer>CAUTION|GOODFLESH|MISSION CRITICAL
T3<bothan><spy><scout>HARMLESS|PROVISIONAL GOODFLESH|EXPENDABLE?
T4<human><pilot>CAUTION|GOODFLESH|MISSION CRITICAL
T5<human><politician>HARMLESS|GOODFLESH|EXPENDABLE?|VERIFY ALL DATA RECEIVED
*T6 IS NOT THE RODIAN I AM LOOKING FOR*
ATTACK SOLUTIONS T1-T5 STORED

MEDITATION AND PRAYER ENGAGED
N1-D0 WISDOM SUBROUTINE COMPLETED WITH ERRORS
R0-4T BLESSING SUBROUTINE COMPLETED SUCCESSFULLY
MEDITATION AND PRAYER DISENGAGED

TARGETS T1-T5 RECLASSIFIED: PROVISIONAL ALLY|UNIT ALPHA|PA1-PA5

TEAM OBJECTIVE IDENTIFIED
O1<rations><medicine><escort>
TARGET: <chad>
TRANSPORTATION: <starship><citadel><armed>
MISSION ROLES: <repel><tertiary><damage>

MEDITATION AND PRAYER ENGAGED
N1-D0 WISDOM SUBROUTINE COMPLETED WITH ERRORS
R0-4T BLESSING SUBROUTINE COMPLETED SUCCESSFULLY
MEDITATION AND PRAYER DISENGAGED

ATTACK WARNING
A1<imperial><cutter>
TARGET: <imperial><badflesh>
CONSENSUS OVERRIDE
ABORT ATTACK

DECEPTION MODULE ENGAGED
STATUS: FAILED

TARGETS IDENTIFIED
T*<imperial><badflesh>
CONSENSUS OVERRIDE
ABORT ATTACK
TARGETS STORED FOR LATER TERMINATION

ECONOMIC TRANSACTION IDENTIFIED
E1<imperial><badflesh><bribe><c:150>
STATUS: SUCCESSFUL BY PROXY

MEDITATION AND PRAYER ENGAGED
N1-D0 WISDOM SUBROUTINE COMPLETED WITH ERRORS
R0-4T BLESSING SUBROUTINE COMPLETED SUCCESSFULLY
MEDITATION AND PRAYER DISENGAGED

SUB-OBJECTIVE IDENTIFIED
O1a<rescue><flesh><building><wreckage>
STATUS: COMPLETED WITH ERRORS

SUB-OBJECTIVE IDENTIFIED
O1b<repair><reactor><shutdown>
STATUS: COMPLETED

OBJECTIVE O1 STATUS: COMPLETED WITH COSMETIC ERRORS

MEDITATION AND PRAYER ENGAGED
N1-D0 WISDOM SUBROUTINE COMPLETED WITH ERRORS
R0-4T BLESSING SUBROUTINE COMPLETED SUCCESSFULLY
MEDITATION AND PRAYER DISENGAGED

TEAM OBJECTIVE IDENTIFIED
O2<pirate><intercept><bounty>
TARGET: <starship><citadel><armed><badflesh>
TRANSPORTATION: <starship><citadel><armed>
MISSION ROLES: <repel><tertiary><damage>

TEAM SUB-OBJECTIVE IDENTIFIED
O2a<acquire><space><fighter><armed>
STATUS: COMPLETED

TEAM SUB-OBJECTIVE IDENTIFIED
O2b<deceive><pirate>
STATUS: COMPLETED

TEAM OBJECTIVE O2 STATUS: COMPLETED WITH SIGNIFICANT DAMAGE

ECONOMIC TRANSACTIONS IDENTIFIED
E1<team><share><c:100>
STATUS: SUCCESSFUL

ECONOMIC TRANSACTIONS IDENTIFIED
E1<team><bribe><repay><c:150>
STATUS: SUCCESSFUL

NET ECONOMIC TRANSATIONS:<c:-50>
TOTAL ECONOMIC SURPLUS: <c:450>

MEDITATION AND PRAYER ENGAGED

edit:Removed references to any non-existent rodians

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Report on the Crisis at Chad
Sei's log

Day 0
I was hired out of the blue for a transport job. Not much call for a scout but the human said he wanted some well-rounded people who could come in handy in unexpected situations. Says his pilot has a tendency to stress out more than needed.

Arrived at the shadowport without incident. This place is too new, characters are unsavory but hardly dangerous. Did some quick digging, this place is too new for anything interesting information.

Day 1
When the human said well rounded he must have meant crazy. There’s a human who thinks he can talk the suns into his pocket, the shortest wookie I’ve ever seen, and a droid that is clearly a banned model. The human Khorbin seems the most sane. The pilot is indeed very stressed without need, maybe from flying an old Citadel model. I will have to do some digging but so far they remind me a little of my old friends.

The run is supplies and medicine for Chad, nothing suspicious, maybe some easy credits. One of the humans even talked the client into giving us some extra credits. Seven days, backwater world with little galactic presence, and not much call for someone with my skills, just perfect.

Day 4
An Imperial patrol stopped us, and I’m a little glad for the crazy human now, he managed to keep the Empire out of our fur and off our backs. They clearly saw the banned droid at least, and strangely enough the droid offered up credits to our “negotiator” in repayment. There was nothing for me to do but follow guards around, apart from something about local pirates in their own Citadel model these Imperials do not seem to be in the know.

Day 5
No one seems to know where to deliver the cargo. Crazy human suggested we stick around and help the locals for “public relations.” I spent the day pretty much spinning in circles but we were able to offload everything but the medicine and some of the other crew even made things a little better where we were. There’s talk about a nearby reactor going out with a bang, the pilot and crazy human seem adamant about helping, I suggested leaving since no one here is a power plant expert.

Day 6
The crew voted to help with the plant. Crazy humans. Crazy wookie. The pilot actually plugged a hole in a breach wall with the ship! I managed to teach the plant workers some basic offworld techniques for dealing with radiation sickness with some supplies and local kits; strange how isolationist planets seem so backwards in some things like treating basic radiation burns. Did not see much of what everyone else did but it seems once the workers were back up we were able to get the plant under control. The droid even helped by working in irradiated areas.
I was able to to find some more definite information on the pirates flying a citadel in the area. They are apparently do not favor leaving victims alive, and are not picky about targets. There’s no discernible pattern to their activity but they seem attracted to easy targets out of the way of Imperial patrols. Given how susceptible to persuasion that imperial officer was I wonder if some other arrangements are in place. The 2000 credit bounty seems rather low for a pirate crew that has been operating near a capital world for this long.

Day 7
Finally got a lead on the recipient of the rest of our delivery. Another refugee camp has him and picked up the supplies from us. Surprising to say, crazy human’s idea for public relations actually did us a favor. Since we got the delivery done in time, the droid and Khorbin seem to think that going after the bounty on the local pirates would be good to line our pockets. The pilot knows we probably can’t take the pirates on our own without a second ship at least, I suggested we look along the coast for abandoned craft.

Day 8
Got an old starfighter up and running. Don’t think the locals will miss the old bird. I had to go on the ground to find the thing, more trees piled up on it than I saw standing on the coast this last couple of days. I hate to say it but this crew might grow on me. Would be nice to have an engineer.

Day 9
Crazy human turned out useful again, his love of self-recording gave us enough material to where the wookie, with my help, was able to edit together some bait for our bounty. Got the starfighter working but it still needs an astromech; crazy human even went on the thing himself with Khorbin. The pirates were definitely on us very quickly once the bait was laid out. We won but the wookie destroyed their ship so we could not find any good salvage and the evidence for our bounty was only marginally acceptable to the authorities. Something irks me about the battle though, we clearly had them dead about halfway through and yet they did not try to escape; also there was no imperial presence nearby even though it seemed that the Empire was hunting them as well, and the moon we picked was populated with a decent amount of humans.

Day 10
The loccccccccccccals make gud alcol. Didn have to pay for a thinga fter they found out abt the primates pirates. Hed starting too hurt, goto go to my room and focsu. Team wouldn’t want to se me carying onlike his whn they’re dead because of me.

Day 14
Returned to Port Nowhere. Contract concluded, 100 credits personal, rest went to the company. The pay isn’t everything I’m hoping for but I have this feeling that if I stick with them I’ll find some answers… I might get myself killed but… I don’t know. Maybe I would prefer both.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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